Monday, March 12, 2012

C# Lock


lock ensures that one thread does not enter a critical section while another thread is in the critical section of code. If another thread attempts to enter a locked code, it will wait (block) until the object is released.
The lock keyword marks a statement block as a critical section by obtaining the mutual-exclusion lock for a given object, executing a statement, and then releasing the lock. This statement takes the following form:
 
Object thisLock = new Object();
lock (thisLock)
{
    // Critical code section
}

class Program
    {
        static void Main(string[] args)
        {
            Thread[] threads = new Thread[10];
            Account acc = new Account(1000);
            for (int i = 0; i < 10; i++)
            {
                Thread t = new Thread(new ThreadStart(acc.DoTransactions));
                threads[i] = t;
            }
            for (int i = 0; i < 10; i++)
            {
                threads[i].Start();
            }
            Console.ReadKey();
        }
    }

    class Account
    {
        int balance;

        Random r = new Random();

        public Account(int initial)
        {
            balance = initial;
        }

        int Withdraw(int amount)
        {

            // This condition will never be true unless the lock statement
            // is commented out:
            if (balance < 0)
            {
                throw new Exception("Negative Balance");
            }

            // Comment out the next line to see the effect of leaving out
            // the lock keyword:
            lock (this)
            {
                if (balance >= amount)
                {
                    Console.WriteLine("Balance before Withdrawal :  " + balance);
                    Console.WriteLine("Amount to Withdraw        : -" + amount);
                    balance = balance - amount;
                    Console.WriteLine("Balance after Withdrawal  :  " + balance);
                    return amount;
                }
                else
                {
                    return 0; // transaction rejected
                }
            }
        }

        public void DoTransactions()
        {
            for (int i = 0; i < 100; i++)
            {
                Withdraw(r.Next(1, 100));
            }
        }
    }

No comments:

Post a Comment